Wiki
CS2 Float Values
Updated May 15, 2026 · CSGO Top Editorial Desk
Definition
A float value is a number between 0 and 1 attached to every CS2 skin instance, controlling how visibly worn the finish appears. Two skins with the same name and pattern can look meaningfully different at low vs high float. Float values are immutable for the lifetime of the skin instance.
Every CS2 skin instance carries a float value: a number between 0 and 1 that determines how visibly worn the finish looks. The float is rolled at creation time and never changes. Two players holding skins with the same name and pattern can have visibly different items if their floats differ enough.
How float maps to wear
The five wear tiers map onto specific float ranges:
- Factory New: 0.00 – 0.07
- Minimal Wear: 0.07 – 0.15
- Field-Tested: 0.15 – 0.38
- Well-Worn: 0.38 – 0.45
- Battle-Scarred: 0.45 – 1.00
These ranges are the same for every skin in CS2. What differs is the destination skin’s float range — the band of float values within which that specific skin can actually be generated. Some skins can never roll Factory New because their float range starts above 0.07. Others can never roll Battle-Scarred because their range tops out below 0.45.
Why float visually matters
Float controls how much wear pattern, edge erosion, and texture roughening appears on the finish. The exact effect varies hugely by skin:
- Hydrographic finishes (paint over the receiver) show wear primarily as paint chipping. Float matters a lot.
- Anodized finishes show wear as patina darkening. Float matters moderately.
- Patina finishes (Case-Hardened, Heat Treated) use float to shift the patina color, which can be desirable at high floats. Float matters in interesting non-monotonic ways.
- Animated/iridescent finishes are mostly float-tolerant; float matters only at the extremes.
Why float economically matters
The economic impact of float runs in two directions:
- Lower-float premium: Most popular skins trade at a premium for Factory-New examples. The premium is biggest on hydrographic finishes where the wear is visually obvious.
- Higher-float premium: A small set of finishes — certain patinas, certain stylized art covers — actually look better at higher floats. The market prices these in, but only for specific skins.
The middle of the range (Field-Tested, 0.15 – 0.38) is generally the price-to-impact sweet spot for most loadouts.
How float interacts with trade-ups
In a trade-up contract, the output float is a weighted average of the input floats, normalized to the destination skin’s float range. This makes float-aware trade-ups one of the few places where careful float sourcing meaningfully changes the outcome distribution. See the trade-up math article for the full explanation.
How to think about float when buying
If you’re buying for a loadout (versus collecting):
- Check the destination skin’s float range. Many skins can’t roll Factory New; chasing FN on those is impossible.
- Pick the wear tier whose price-to-impact ratio matches your priorities.
- For pattern-driven skins, prioritize pattern over absolute float. A high-blue Case-Hardened in Field-Tested often beats a plain one in Factory New.
- If buying high-end, inspect the skin in CS2 directly. Steam’s inventory thumbnails don’t show pattern variations clearly.